Walk the world
Travel between locations, meet characters, investigate rumors, and uncover the stories hidden in ordinary places.
THE ASCENDANT · A WORLD WRITTEN BY ITS PEOPLE
A world scarred by the Sundering. Eight peoples with histories of their own. Roads worth traveling, secrets worth keeping, and choices that leave a mark. In Katarra, your character is more than a collection of numbers: they are someone the world can remember.
The game opens soon · Explore the living Codex while the world is taking shape.
A different kind of RPG
Katarra is built for the explorer, the fighter, the craftsperson, the investigator, and the roleplayer. The world offers different ways to matter, whether you confront its dangers or shape the lives of those who do.
Travel between locations, meet characters, investigate rumors, and uncover the stories hidden in ordinary places.
At Level 5, follow the Adventurer path or commit to one of ten distinct Professions.
Reputation, discoveries, relationships, and unresolved events give your character a history that matters.
Power and purpose
Adventurers develop powers through Legacy Stones and specialize in offense, defense, restoration, or utility. Professionals pursue mastery in Alchemy, Artificing, Blacksmithing, Cooking, Jewelry-making, Merchandising, Mining, Scholarship, Survivalism, or Wayfinding.
An Adventurer may carry the sword. Someone had to make it. Someone else had to discover the ore, chart the road, and keep the expedition alive. Which story will be yours?
TEN PROFESSIONS · TEN WAYS TO LEAVE YOUR MARK
Eight peoples. A world marked by the Sundering. Countless choices whose consequences may be felt long after you leave the room.
The living encyclopedia
The Codex gathers the publicly known history, peoples, homelands, systems, and mysteries of Katarra. It will grow as the world grows—without revealing everything waiting to be found.
Enter the Codex