The Chronicle
Recent deeds and completed adventures that have passed from rumor into remembered history. Victories, discoveries, public acts, and the names of those whose deeds became known may be recorded here.
News travels. Deeds endure.
The Town Crier carries the public word of Katarra: victories worth remembering, opportunities still waiting for brave hands, dangers moving across the world, and the consequences of matters left unresolved.
What appears here is meant to reflect events that are publicly knowable within the world. As Katarra grows, these proclamations will be drawn from real game events and voiced in-world by the Town Crier himself.
Recent deeds and completed adventures that have passed from rumor into remembered history. Victories, discoveries, public acts, and the names of those whose deeds became known may be recorded here.
Active quests, bounties, rumors, investigations, expeditions, missing persons, strange sightings, and other opportunities that remain open to those willing to pursue them.
Events large enough to affect settlements, roads, factions, regions, or the wider world: invasions, festivals, disasters, political changes, migrations, strange phenomena, and other developing situations.
Calls that went unanswered, quests that failed, threats that escaped, mysteries abandoned, and problems whose consequences continued after players walked away.
A rumor, contract, threat, or request first appears among the Open Threads.
If events grow beyond a single task, the matter may become a World Event and begin affecting the surrounding world.
Success may enter The Chronicle. Failure, abandonment, or inaction may instead leave something behind in Unresolved History.