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Chapter 13

Items & Crafting

Tools of a greater tomorrow

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Items in Katarra should connect exploration, professions, economy, combat, and identity. A useful object can be valuable because of its quality, rarity, maker, materials, enhancements, or story.

In this chapter

Public knowledge

Equipment

Weapons, armor, tools, consumables, and utility items provide the ordinary foundation beneath supernatural Legacy power.

Materials

Gathered, mined, harvested, discovered, and traded materials feed Profession systems and the player economy.

Crafting

Profession skill, discoveries, recipes, experimentation, and specialization shape what a character can create.

Legacy-touched work

Profession Legacy abilities can alter crafting possibilities, such as a Blacksmith using Fire-linked expertise to imbue an otherwise ordinary-quality weapon with a fire-related property.

A player-driven economy

Demand can exist across skill levels because affordability, expertise, rarity, specialization, location, and reputation all matter.

Knowledge endures longer than empires