Across Katarra, organizations give Adventurers places to learn, serve, compete, earn trust, and build a name of their own. Two institutions shape much of an Adventurer's organized life: the Guilds they choose to stand beside and the Adventurer Academy that helps prepare them for the dangers ahead.
An Adventurer may join one Adventurer Guild and may also belong to the Adventurer Academy. Guild and Academy standing are tracked separately, allowing both relationships to grow through play.
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Organizations of Katarra
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Purpose · Reputation · Opportunity
The Guilds
Adventurer Guilds are organizations built around shared philosophies and the work their members are willing to undertake. Some earn broad respect. Others thrive on fear, secrecy, or notoriety.
Katarra currently recognizes eight major Adventurer Guilds: four associated with Renown and four associated with Infamy, each reflecting one of the four Adventurer Aspects.
The Adventurer Academy is dedicated to the education, training, evaluation, and development of those who choose the Adventurer path.
Academy membership is separate from guild membership. Adventurers can train, take Academy work, build Academy Renown, and advance their standing while still choosing a Guild affiliation of their own.