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Chapter 16

Conditions & Consequences

Every advantage has an ending. Some wounds do not.

♨

Conditions translate moment-to-moment danger into clear online rules. Some alter a turn, some weaken an action, and some persist long enough to change the course of an encounter or the story that follows it.

In this chapter

Public knowledge

Control conditions

Haste grants an additional turn. Stun prevents action. Silence blocks applicable Legacy abilities. Disarm restricts weapon use. Slow causes the affected character to lose a turn.

Ongoing harm

Poison, Fire, and other damaging effects apply their defined harm over time. The newest condition specification governs exact values when an older combat example conflicts with it.

Position without a battle map

Prone represents lost footing or readiness rather than a miniature lying on a grid. Recovery uses Luck and Dexterity, with increasing Luck support across repeated attempts.

Fear and pressure

Fear reduces Defense by 25% while active. Drained and other weakening effects reduce a character’s ability to sustain pressure or recover resources.

Survival matters

Hunger, stamina, regional hazards, limited resources, and recovery systems make preparation meaningful outside formal combat.

Lasting consequences

Capture, defeat, death, reputation changes, and rare Soul Scars can carry an encounter beyond its final turn. Not every consequence is merely a temporary penalty.

Living rules

This volume will expand as new conditions are finalized. Public effects belong here; hidden creature mechanics and discovery-based triggers remain inside the world.

Knowledge endures longer than empires