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Chapter II

Duskkin

The Scar Ring · Watchers where the world never fully healed.

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Duskkin of The Scar Ring
The Scar Ring

Nearest the wound left by the Sundering live those most changed by it. The Duskkin tend their vigil-houses beneath a sky where the Scar's influence can still be felt.

What travelers know

Public knowledge
Known For

A People Shaped by Place

Remembrance, vigilance, compassion, record-keeping, and a calm familiarity with dangers other peoples prefer not to name.

The Homeland

The Scar Ring

Necrotic zones, vigil settlements, observation outposts, forbidden ruins, and Scarfront territory surround the most dangerous wound in Katarra.

CapitalVeyrhold
Whispered, Not Proven

There Is More Here

The Scar is still active. The Duskkin know that better than anyone.

A Traveler's Ledger

Before You Enter The Scar Ring

Common knowledge collected from merchants, guides, guild records, and people sensible enough to come back.

What Matters Here

RemembranceDutyCompassionVigilanceAcceptance

How They Govern

Community life centers on Vigil Houses—part temple, hospice, archive, and civic center—rather than distant rulers.

Name Worth Knowing

The Vigil Houses

Things That Kill Careless Travelers

UndeadNecrotic stormsTemporal distortionScar creatures
This is enough to begin a journey. It is not enough to survive every one.
The Codex does not tell every story. Customs, settlements, rivalries, histories, hazards, and secrets are meant to be encountered in Katarra—not exhausted on a reference page.
Every homeland remembers the Sundering differently