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Chapter II

Tidewalkers

The Great Inland Waters · Where others see water, they see roads.

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Tidewalkers of The Great Inland Waters
The Great Inland Waters

The great lakes and rivers of Katarra belong to no crown. Ask a Tidewalker and they may tell you they belong to the water instead. Their settlements rise above it, disappear beneath it, and follow currents outsiders seldom understand.

What travelers know

Public knowledge
Known For

A People Shaped by Place

Navigation, river law, trade routes, fisheries, patient councils, and an instinctive respect for what moves beneath a calm surface.

The Homeland

The Great Inland Waters

Great lakes, broad rivers, deltas, marshes, and floodplains support floating, stilt-built, and semi-submerged settlements linked by routes outsiders may never notice.

CapitalSularis
Whispered, Not Proven

There Is More Here

Some currents lead somewhere no chart admits exists.

A Traveler's Ledger

Before You Enter The Great Inland Waters

Common knowledge collected from merchants, guides, guild records, and people sensible enough to come back.

What Matters Here

PatienceConsensusCooperationNavigationCommunity

How They Govern

Loose confederacies distribute authority rather than concentrating it. Important decisions are traditionally debated in Circle Councils held in the water itself.

Name Worth Knowing

The Lake Confederacies

Things That Kill Careless Travelers

FloodsDeepwater predatorsDrowned ruinsCurrent anomalies
This is enough to begin a journey. It is not enough to survive every one.
The Codex does not tell every story. Customs, settlements, rivalries, histories, hazards, and secrets are meant to be encountered in Katarra—not exhausted on a reference page.
Every homeland remembers the Sundering differently